Professors

Ahsan Ullah

Ampuan Hj Brahim bin Ampuan Hj Tengah

Hj Asbol bin Hj Mail

Fredolin Tangang

Noor Azam OKMB Haji-Othman

Distinguished Professor

David Deterding

Associate Professors

Debbie Ho

James McLellan

Khondker Iftekhar Iqbal

Senior Assistant Professors

Hjh Asiyah Az-Zahra bte Hj Ahmad Kumpoh

Md Shafi Noor Islam

Paul Deyuan He

Hj Ramlee bin Hj Tinkong

Rommel Curaming

Salbrina Hj Sharbawi

Sharifah Nurul Huda Alkaff

Yabit Alas

Yong Liu

Assistant Professors

Hannah Ho Ming Yit

Hasmidar Hassan

Ishamina Athirah Muntassir

Kathrina bte DP Haji Mohd Daud

Lalu Nurul Yaqin

Marcelo Schellini

Maria Carinnes Alejandria

Maslin bin Haji Jukin/Jukim

Meredian Alam

Muhammad Arafat Bin Mohamad

Shirley Chin

Siti Badriyah Hj Mohd Yusof

Siti Mazidah binti Hj Mohamad

Van Dao Truong

Lecturers

Ak Hj Ashrol Rahimy bin Pg Hj Damit

Asmali Hj Sulaiman

Hjh Aznah binti Hj Suhaimi

Chester Keasberry

Daniel Wee

Ena Herni binti Wasli

Gabriel Yong

Izni Azrein bin Noor Azalie

Khairunnisa Haji Ibrahim

Mardina binti Hj Mahadi

Mayyer Ling

Mohd Norazmie bin Haji Mohd Yusof

Mohd. Zefri Ariff bin Mohd. Zain Ariff

Muhammad Najib bin Noorashid

Nani Suryani binti Hj Abu Bakar

Noreena Liu

Norzurianie Hj Kamarulzaman

Nur Raihan Mohamad

Rinni Marliyana binti Hj Amran

Sarah Hanaa Haji Ahmad Ghazali

Assistant Lecturers

Amalina bte Abdul Khalid

Syahwal Nizam Hj Yani

Tutors

Exzayrani binti Awang Sulaiman

Pg Mohd Rahiman Pg Aliudin

Shariza Wahyuna Hj Shahrin

Siti Ifwah Fauzani binti Hj Chuchu

Administrative Staff

FASS Administrative Staff

Graduate Students

FASS Graduate Students & Alumni

 

Noreena Liu Yi-Chin

Room(s) 1.14
Phone -
E-Mail yichin.liu@ubd.edu.bn
Website noreenaliu.github.io

Academic Qualifications


Please click the tabs below for further details.

Teaching

  • Introduction to Design Studies
  • Introduction to Culture and Creative Industries

Research Interests

  • Human-computer interaction
  • Games (Serious games, gamification)
  • UX / UI design
  • Immersive technology (AR, VR)
  • Digital storytelling

Publications

Journal Articles

Jao, P-Y., Liu, N., Wu, H-L., Chou, C-H., & Lin, K-C. (2021). The relationship between Apache II score and nurses’ occupational stress in ICU. European Scientific Journal, 17(29), 19. https://doi.org/10.19044/esj.2021.v17n29p19

Liu, N., & Wills, G. (2021). Designing games to support families living with dementia. The Asian Journal of Multidisciplinary and Social Science Research, 2(1), 1-11.

Liu, N., Wills, G., & Ranchhod, A. (2018). Support dementia carers in game. EAI Endorsed Transactions on Serious Games, 5(16), e3. http://dx.doi.org/10.4108/eai.13-7-2018.155086

Books

Liu, N. (2020). The power of games: Creating a better world.

Conference Papers

Liu, N., Wills, G., & Ranchhod, A. (2018). Game for supporting dementia carers. 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE. https://doi.org/10.1109/GEM.2018.8516466

Press

Liu, N. (2021, January 5). AI, VR, AR děng "shùwèi jiànkāng gōngjù" rúhé wèi shī zhì zhèng huànzhě dǎzào yǒushàn shēnghuó huánjìng? [How do "digital health tools" such as AI, VR, and AR create a friendly living environment for dementia patients?]. The News Lens. (Link)

Liu, N. (2020, September 30). Pào bēi yīng shì xiàwǔ chá zhǎo chū shī zhì zhèng [Make a cup of tea - Games for People with Dementia]. Anke Care. (Link)

Liu, N. (2020, May 7). Helping self-isolating people with dementia to help them keep a healthy social life in COVID-19. Anke Care, 76-77.

Liu, N. (2020, April 28). Immersive technologies in healthcare for elderlies: At per and early stages of dementia. Kaohsiung City Medical Association, 16-21.

Liu, N. (2020, March 3). Zhǎng zhào jiārù AR, VR fēngfù lǎohòu shēnghuó [Long-term healthcare using AR and VR technologies for the elderlies]. Anke Care. (Link)

Liu, N. (2020, January 23). Nǐ kě céng xiǎngguò, yòng "VR chénjìn kējì" jiàngòu yīgè zhǎng zhào liáoyǎngyuàn? [Have you ever thought about using "VR immersion technology" to build a long-term nursing home?]. The News Lens. (Link)

Liu, N. (2019, March 9). Gāolíng huà shèhuì de cháng zhào jiě fāng, kěnéng jiù zài "0 yǔ 1" zhī jiān [The long-term care solution for an aging society may be between "0 and 1"]. The News Lens. (Link)


Conferences and Presentations

Liu, N., Hodel, T., & Liao, J. (2021, January). Digital health games for understanding dementia [Conference session]. ICDH 2021: International Conference on Digital Healthcare, Sydney, Australia.

Liu, N., & Wills, G. (2019, November). Design principles in games for older adults [Conference session]. Pretzels and Playtesting, Munich, Germany.

Liu, N., Wills, G., & Ranchhod, A. (2018, October). Advergame for dementia awareness and supporting carers [Conference session]. Games for Health Europe: 8th Annual Conference, Netherlands.

Liu, N., Wills, G., & Ranchhod, A. (2018, August). Game for supporting dementia carers [Conference session]. IEEE GEM 2018: Games Entertainment & Media Conference, Galway, Ireland.

Liu, N., Wills, G., & Ranchhod, A. (2017, October). Games for change applications in dementia care [Conference session]. 27th Alzheimer Europe Conference: Care Today, Cure Tomorrow, Berlin, Germany.