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Academic Qualifications
- PhD in Game Design (University of Southampton, Southampton, UK)
- MA in Art and Design Director (Manchester Metropolitan University, Manchester, UK)
- BA in Advertising
Please click the tabs below for further details.
Teaching
- Introduction to Design Studies
- Introduction to Culture and Creative Industries
Research Interests
- Human-computer interaction
- Games (Serious games, gamification)
- UX / UI design
- Immersive technology (AR, VR)
- Digital storytelling
Publications
Journal Articles
Jao, P-Y., Liu, N., Wu, H-L., Chou, C-H., & Lin, K-C. (2021). The relationship between Apache II score and nurses’ occupational stress in ICU. European Scientific Journal, 17(29), 19. https://doi.org/10.19044/esj.2021.v17n29p19
Liu, N., & Wills, G. (2021). Designing games to support families living with dementia. The Asian Journal of Multidisciplinary and Social Science Research, 2(1), 1-11.
Liu, N., Wills, G., & Ranchhod, A. (2018). Support dementia carers in game. EAI Endorsed Transactions on Serious Games, 5(16), e3. http://dx.doi.org/10.4108/eai.13-7-2018.155086
Books
Liu, N. (2020). The power of games: Creating a better world.
Conference Papers
Liu, N., Wills, G., & Ranchhod, A. (2018). Game for supporting dementia carers. 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE. https://doi.org/10.1109/GEM.2018.8516466
Press
Liu, N. (2021, January 5). AI, VR, AR děng "shùwèi jiànkāng gōngjù" rúhé wèi shī zhì zhèng huànzhě dǎzào yǒushàn shēnghuó huánjìng? [How do "digital health tools" such as AI, VR, and AR create a friendly living environment for dementia patients?]. The News Lens. (Link)
Liu, N. (2020, September 30). Pào bēi yīng shì xiàwǔ chá zhǎo chū shī zhì zhèng [Make a cup of tea - Games for People with Dementia]. Anke Care. (Link)
Liu, N. (2020, May 7). Helping self-isolating people with dementia to help them keep a healthy social life in COVID-19. Anke Care, 76-77.
Liu, N. (2020, April 28). Immersive technologies in healthcare for elderlies: At per and early stages of dementia. Kaohsiung City Medical Association, 16-21.
Liu, N. (2020, March 3). Zhǎng zhào jiārù AR, VR fēngfù lǎohòu shēnghuó [Long-term healthcare using AR and VR technologies for the elderlies]. Anke Care. (Link)
Liu, N. (2020, January 23). Nǐ kě céng xiǎngguò, yòng "VR chénjìn kējì" jiàngòu yīgè zhǎng zhào liáoyǎngyuàn? [Have you ever thought about using "VR immersion technology" to build a long-term nursing home?]. The News Lens. (Link)
Liu, N. (2019, March 9). Gāolíng huà shèhuì de cháng zhào jiě fāng, kěnéng jiù zài "0 yǔ 1" zhī jiān [The long-term care solution for an aging society may be between "0 and 1"]. The News Lens. (Link)
Conferences and Presentations
Liu, N., Hodel, T., & Liao, J. (2021, January). Digital health games for understanding dementia [Conference session]. ICDH 2021: International Conference on Digital Healthcare, Sydney, Australia.
Liu, N., & Wills, G. (2019, November). Design principles in games for older adults [Conference session]. Pretzels and Playtesting, Munich, Germany.
Liu, N., Wills, G., & Ranchhod, A. (2018, October). Advergame for dementia awareness and supporting carers [Conference session]. Games for Health Europe: 8th Annual Conference, Netherlands.
Liu, N., Wills, G., & Ranchhod, A. (2018, August). Game for supporting dementia carers [Conference session]. IEEE GEM 2018: Games Entertainment & Media Conference, Galway, Ireland.
Liu, N., Wills, G., & Ranchhod, A. (2017, October). Games for change applications in dementia care [Conference session]. 27th Alzheimer Europe Conference: Care Today, Cure Tomorrow, Berlin, Germany.